Modern Campaigns

The games in the Modern Campaigns series cover many different campaigns, both historical AND ficitional. The game scale is 1 mile and 2 hour turns. Units are normally at the company/squadron and battalion level.


Danube Front '85

After the perceived failure of d├ętente in the 1970's, the 1980's saw an escalation in the intensity of the cold war. The war in Afghanistan, arming of Nicaragua, invasion of Grenada, US deployment of cruise-missiles to Europe, Soviet shoot-down of the Korean airliner, killing of a US Observer in East Germany and many other belligerent activities by the superpowers were all very real increases in tension. Regardless of intentions, the effect was disdain, distrust & more paranoia on both sides. As the west, led by the USA, began to pour money into force modernization programs, the USSR & Warsaw Pact began to feel the unease of a shift in the 'correlation of forces' - the balance of power. Training for war took on a more serious tone; exercises became even more realistic and thus more intimidating to the other side. A collision of the superpowers became almost inevitable. Thus the stage was set for a clash of titans, a struggle that would be fought on the fields, forests, hills & in the towns of Germany in 1985....

For more information, see the Product Page.


North German Plain '85

While the Americans held the Fulda Gap in West Germany, British and West German forces defended the North German Plain, stretching from the Hartz Mountains to the Baltic Sea. The North German Plain was prime tank country, the kind the Russians and their Warsaw Pact forces wanted to attack through. They had massed their strongest forces there, particularly the Third Shock Army ready to attack in this key area astride Berlin. In this hypothetical clash, the Warsaw Pact unleash their power in the opening of World War III in the summer of 1985. Together the conflict here on this North German plain and at the Fulda Gap in the south, would decide the fate of Europe and the world.

For more information, see the Product Page.


Korea '85

Ever since the cease-fire of the Korean War of the 1950's, an uneasy peace had existed on the Korean peninsula. As the Cold War grew in intensity through the 60's and 70's, the positions of the two sides became increasingly strained. By the mid 80's both sides were armed and ready to do battle once more. It would only take one incident in the world to trigger a new Korean War, one that would be fought with weapons and attack helicopters. With events in Europe carrying the course of history in unexpected directions, the time for the new Korean War has arrived.

For more information, see the Product Page.



Fulda Gap '85

NATO and the Warsaw Pact forces had been staring at each other across the Iron Curtain for 40 Years as the Cold War became more and more heated. During the mid '80's, the Cold War reached a boiling point as the ideologies of communism and capitalism were in their most confrontational posture. One spark on the world scene would be all that it would take to ignite these powerful military forces and send then crashing into each other across the only thing that stood between them in Germany, the Fulda Gap!

For more information, see the Product Page.



Middle East '67

The history of the Middle East is as old as time itself. This small area has seen conflict throughout recorded time. In the mid 1990's, this conflict took on a new intensity, one brought on by the modern instruments of war. While this games title is Middle East '67 it contains a number of scenarios from the war in '56 and the Yom Kippur War of 1973. In the mid 1900's, the Middle East conflict took the world from post WWII Weapons up to more modern instruments of war. The tank and guided missile now ranged over the deserts of the Sinai, the heights of the Golan, and the depths of the Dead Sea. As the opposing forces fight for their land and their people, how will these conflicts be resolved?

For more information, see the Product Page.